For quite some time I’ve been wanting to play around with the source code of MINIX, partly because I like to understand how operating systems, well, operate, and partly because I am a firm believer in the design philosophy of a modular micro-kernel OS architecture (vs the traditional monolithic approach) and wanted to see how… Read More Installing MINIX 3 on QEMU/KVM with networking
The WordPress.com stats helper monkeys prepared a 2013 annual report for this blog. Here’s an excerpt: The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 11,000 times in 2013. If it were a concert at Sydney Opera House, it would take about 4 sold-out performances for that many… Read More 2013 in review
This post is a result of some insight and necessary steps to get the June 2010 DirectX SDK working on a Windows 8 system, with Visual C++ 2010 express. Given the fact that DirectX 11 comes bundled in with the Windows 8 SDK, my stubbornness to change the configuration is due to the fact that… Read More Using the DirectX SDK in Windows 8 with Visual C++ 2010
Just a short post today, recalling an incident I came across recently, which I thought I should jot down here, and hopefully It’ll save someone else a headache. If you have been working with the 3rd party UltraWebGrid control for asp.net offered by Infragistics, you would have worked with columns where you might have wanted… Read More Infragistics UltraWebGrid column format not being applied
The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog. Here’s an excerpt: 600 people reached the top of Mt. Everest in 2012. This blog got about 5,600 views in 2012. If every person who reached the top of Mt. Everest viewed this blog, it would have taken 9 years to get… Read More 2012 in review
In a 3D game environment, vectors are used to hold the values of points or vertices. Thus a vector would contain a coordinate [x, y, z] which represents the specific vertex in 3D space. Points are defined such by vectors because the start position of the vector is usually taken as [0, 0, 0] which… Read More 3D GAME MATH PRIMER 4: OPERATIONS ON VECTORS
Well what are vectors anyway? The topic of vectors crop up in geometry, physics, engineering disciplines, mechanics, etc. How they are used, as well as their definitions at times, vary from context to context. Below I have listed how vectors are defined in some contexts: 1. In geometry, Euclidian (or spatial) vectors are line segments that represent… Read More 3D GAME MATH PRIMER 3: WHAT ARE VECTORS ANYWAY?