Cross platform game design and development using OpenGL

The following content is a summary of an article I wrote for the Software Developers Journal publication in their March issue of this year, under the same title as above: “Video and PC games are a big part of our lives today. From the text and vector graphics based games in the past, to the … Continue reading Cross platform game design and development using OpenGL

OpenGL programming in Ubuntu

Much of the mainstream graphics and games programming resources out there target the Windows platform (with good reason), either using an openGL implementation, or (mainly) the popular DirectX SDK. I have nothing against the said technologies nor the platforms, but I was always constantly needled by the realization that given the necessary hardware(VGA capable of … Continue reading OpenGL programming in Ubuntu