3D mathematics / game programming

3D GAME MATH PRIMER 2: MULTIPLE AND NESTED COORDINATE SPACES

WHY DO WE NEED MULTIPLE COORDINATE SPACES? This question is best answered with a story given in the book ‘3D Math Primer for graphics and games development’ by Fletcher Dunn and Ian Parberry. The story goes that there are two cities, ignorant of each other and having their own coordinate system to map the different … Continue reading